All recipes/Workflow

Pipeline

Step 1

Character reference

Midjourney
a large bulky muscular man in heavy worn black-red industrial mech suit, vibrant colors, anime style --ar 2:3 --raw --profile 989pqwr --stylize 1000

slim anime girl fighter in sleek futuristic black-white-purple bodysuit with helmet, vibrant colors, anime style --ar 2:3 --raw --profile 989pqwr --stylize 1000

*Generated the storyboard with these two character images.

Step 2

分镜故事板

Requires: Character reference

GPT-Image2
Create a clean 16:9 premium rough-sketch storyboard sheet for VERTIGO TEMPLE FALL, a 15-second weaponless cinematic anime action fight at dawn: a slim helmeted anime girl in a black-white-purple futuristic bodysuit with vivid orange-blue flame trails battles a bulky worn black-red industrial mech on a mountain temple training yard suspended above a misty gorge, with uneven wooden pole tops, cracked stone platform, loose dust, splinters, falling debris, distant cliffs and huge vertical emptiness below. Use Image #1 for the girl’s identity and Image #2 for the mech’s identity; storyboard panels must stay low-detail graphite-gray semi-mannequin planning sketches on warm off-white paper, while tiny style swatches near the top show the final-video look: dawn gold rim light, cool blue mist, soft cel shadows, sharp silhouettes, anime brush texture, readable orange-blue flame VFX, ember particles, dust, cracked wood and stone chips. Include a compact artistic project card, continuity/style strip, 10-panel storyboard grid and bottom director strip, keeping all timing, camera and technical info only in the director strip; no arrows, motion lines, captions, notes, labels, dialogue, logos, watermarks or overlays inside panel images. The sequence starts with the girl crouched on a high pole as the mech charges from the stone platform, then escalates through pole sprinting, smashed supports, wall-running, overhead shockwave impacts, aerial flips, flame-assisted recoveries and collapsing footing; the final role reversal must be unmistakable: she kicks off a falling fragment, lands safely on a remaining pole or platform edge with flames fading, while the mech overcommits, shatters his own support and falls alone into the misty abyss.

*Used only the storyboard reference for the video.

Step 3

Reference-to-video

Requires: Storyboard

SeedDance 2.0
Use @[storyboard ref] as the complete cinematic shot blueprint: follow its panel order, staging, camera logic, timing rhythm, composition, action beats and motion continuity, but do not treat it as one collage image.

Create a 15-second 16:9 cinematic anime action video.
Dawn mountain temple training yard above a misty gorge, uneven wooden pole tops, cracked stone platform, loose dust, splinters, falling debris, distant cliffs and huge vertical emptiness below.

Final-video look: dawn gold rim light, cool blue mist, soft cel shadows, sharp silhouettes, anime brush texture, controlled motion blur, readable orange-blue flame trails, ember particles, cracked wood and stone chips.

Fight: the girl crouches on a high pole as the mech charges, then pole-sprints, evades smashed supports, wall-runs, dodges overhead shockwave impacts, flips through debris and uses orange-blue flames for recovery. Keep gravity heavy, height dangerous, footing unstable and motion disciplined, never floaty.

Final role reversal: the girl kicks off a falling fragment and lands safely on a remaining pole or platform edge as her flames fade, while the mech overcommits, breaks his own support and falls alone into the misty abyss.

VFX must stay readable and physically motivated: orange-blue flame trails cling to the girl’s acceleration, impacts throw ember bursts, pole breaks release splinters and dust clouds, stone hits create sharp debris chips, and all particles fall downward with heavy gravity into the misty gorge.

No text, no subtitles, no UI, no watermark.

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