Pipeline
Step 1
分镜故事板
Text-to-imageGPT-Image2
- 生成方式
- 文生图
1️⃣character sheet: Ultra-detailed 16:9 fantasy character design sheet, official AAA fantasy RPG character bible, clean editorial layout, elegant ivory background with minimal Egyptian-inspired luxury UI. Character name "NEFERTARI", title "Goddess of the Nile", subtitle "A divine guardian of the Nile whose blessings bring life, prosperity and eternal wisdom." Left panel features a full-body hero illustration of an elegant Egyptian goddess with warm bronze skin, long flowing jet-black hair, golden amber eyes and a serene regal expression. She wears a luxurious white silk ceremonial dress with flowing asymmetrical layers, revealing elegant leg slits, paired with intricate gold filigree armor and turquoise gemstone jewelry. Her outfit features a magnificent Egyptian collar, jeweled waist ornaments, layered belts, arm cuffs, anklets, translucent veils and delicate golden chains. She radiates divine grace and royal authority while standing in a calm ceremonial pose. Center panel includes professional turnaround views (Front, Side, Back), perfectly consistent anatomy, hairstyle, jewelry placement, costume layers and proportions, shown in a neutral pose. Upper-right panel features large portrait close-ups from both front and side, highlighting facial features, royal makeup, golden headdress, turquoise gemstones and braided ornaments. Lower-right panel includes an extensive accessory breakdown featuring the Egyptian crown, ceremonial collar, earrings, bracelets, rings, waist belt, sacred scarab ornament, winged falcon emblem, gemstone pendant, ceremonial sash, sandals and fabric details. Include high-resolution close-up panels for jewelry craftsmanship, embroidered patterns, translucent fabrics and engraved gold textures. Add a refined color palette featuring ivory white, warm gold, turquoise, sandstone beige, bronze, black, pale cyan and metallic gold. Style: official fantasy RPG character sheet, ancient Egyptian mythology × Granblue Fantasy × Genshin Impact aesthetic, premium anime game artbook illustration, elegant royal fantasy design, highly detailed jewelry craftsmanship, luxurious fabrics, intricate gold ornaments, production-ready concept art, masterpiece, best quality, ultra detailed, 8K, clean composition, no watermark, no logo, no extra limbs, no deformed anatomy.
Step 2
Reference-to-video
Requires: Storyboard
Image-to-videoSeedDance 2.0
- 生成方式
- Reference-to-video
2️⃣video prompt: An endless ancient Egyptian sea of sand, beneath a dusky golden sky where blazing sun meets rising sandstorm. Scattered among the rolling dunes lie the ruins of a lost civilization: a half-buried sphinx, snapped obelisks, temple columns carved with hieroglyphic reliefs, a broken stone bridge spanning a canyon — and on the far horizon, a colossal pyramid complex shimmering through the heat haze. A desert warrior woman (character reference "NEFERTARI": dark skin, long straight black hair with full bangs, a gold-and-turquoise beaded headdress draping into her hair, gold hoop tassel earrings, a broad Egyptian collar of turquoise set in gold, a white sheer slit gown with a gold waist ornament hung with turquoise bead chains, gold armlets and cuffs, gold strappy heeled sandals, a gold-hilted short blade in hand) is sprinting at full speed along a dune ridge, white gown and black hair whipping violently in the storm wind. [0-3s] The chase begins from the very first second: opening on high-speed lateral tracking of her sprint along the dune ridge — then the sand behind her erupts skyward: an ancient sandworm the size of a mountain range bursts out of the ground, a cavernous circular maw ringed with rows of rock-like teeth, its segmented hide the color of weathered sandstone embedded with swallowed ruin fragments and golden relics, its emergence hurling up a sun-blotting wall of sand. The worm crashes down after her, its impact wave chasing her heels as the entire dune ridge collapses in sequence — she leaps off the disintegrating crest, slides down the slip face in a controlled skid, and keeps running without losing a step. Camera whips from her lateral sprint to a monumental low-angle of the breach, then dives down the collapsing dune with her, sand spray blasting past the lens. [3-6s] Terrain-switching escape: the worm plunges back beneath the sand — the surface goes deceptively still except for a racing bulge of ground closing in on her. She reads it and cuts hard toward a ruin field: sprinting between temple columns as the worm erupts again from her flank, its maw shearing three columns in half — she slides under a toppling column as it slams down behind her, vaults off a fallen capital, and dashes across the broken stone bridge over a canyon; the worm surfaces a third time directly beneath the bridge, its body smashing through the span — the deck disintegrates under her feet as she chains leaps across the tumbling stone segments, landing in a roll on the far rim. Behind her an obelisk is swallowed whole and snapped like a reed. High-speed parkour tracking through the columns, a breath-stealing follow across the collapsing bridge, debris tumbling through frame. [6-9s] Riding the worm: the worm breaches in a full arcing leap over the canyon to cut her off, its colossal body blotting the sky — instead of fleeing she turns INTO it, sprinting up a tilted slab of ruin wall and launching herself at the descending body, catching a ridge of its segmented hide and swinging up onto its back! She sprints along the heaving, rolling spine against the wind, gown streaming, driving her gold blade into the seams between segments as she runs — each strike bursting sprays of sand-ichor and dislodging embedded golden relics that tumble away; the worm corkscrews violently to throw her, the horizon spinning around her as she rides the roll, then she sprints down the flank and leaps clear just before the beast crash-dives, landing in a long skid down a dune face and immediately breaking back into a run. Tight jolting tracking along the spine-run, the camera rolling with the worm's corkscrew, then a wide shot of her leap silhouetted against the sand plume of the dive. [9-12s] The desert itself collapses: the wounded worm goes berserk — circling beneath her at speed, its passage collapsing the desert in rings: sinkholes yawning open, rivers of quicksand pouring into fresh chasms, and with the sand draining away, deeper strata of the lost civilization surface one after another — buried colonnades, a subterranean temple facade, golden statues rising crooked from the flowing sand. The chase route rewrites itself second by second: she sprints across the emerging colonnade tops as they tilt and sink, leaps between rising statue shoulders, slides down a newly exposed temple stairway with the sandstorm now a full whiteout of ochre around her, the worm's maw bursting through the murk again and again — each strike dodged by a narrower margin. Camera pulls wide on the apocalyptic panorama of the collapsing, self-revealing desert, then plunges back into the near-miss chase inside the storm. [12-15s] Toward the pyramids: ahead through the thinning storm, the colossal pyramid complex fills the horizon, its golden capstones catching the light — she pours everything into a final sprint down the last great dune, the worm erupting behind her one more time in a full-body breach, maw gaping wide enough to swallow the frame, sand cascading off its hide like waterfalls — she races into the long shadow of the great pyramid, tiny against the monuments ahead and the monster behind — freeze frame at the peak of the pursuit: the warrior mid-stride between the pyramids and the descending maw, the chase unbroken, the desert still collapsing behind them. Style: ancient Egyptian fantasy × desert survival × AAA action-adventure, with Dune's colossal sandworm dread, Prince of Persia's ruin parkour, Temple Run's relentless forward chase, and AAA game-trailer cinematography. Character design strictly consistent throughout: gold-turquoise headdress, Egyptian broad collar, white sheer slit gown with gold waist chains, gold armlets, strappy gold sandals, gold short blade. Sand physics is the core: dune collapses, traveling underground bulges, eruption bursts, quicksand rivers, sinkhole rings, the whiteout storm — all with true granular weight and flow. The worm's mountain-scale oppression persists: every breach, dive, and pass reshapes the terrain, the chase route never the same for two seconds. Her movement is grounded parkour: ridge sprints, controlled slides, column vaults, collapsing-bridge chains, the spine-run and blade strikes, every action leveraging terrain. Extreme scale contrast of tiny runner versus mountain-scale beast throughout. Palette: golden dunes, sandstone worm hide, ochre storm, white gown with gold and turquoise (warrior), pyramid gold, hard sun glare. Lighting: harsh desert sun diffusing into ochre storm-light, golden relic glints, the pyramids' monumental backlight in the finale. Camera: lateral sprint tracking, monumental breach low-angle, collapsing-dune dive, parkour threading through columns, jolting spine-run with corkscrew roll, apocalyptic collapse panorama, final freeze between pyramids and maw — no hard cuts. 4K, cinematic lighting, HDR, rich sand-grain detail.