Pipeline
Step 1
分镜故事板
- 生成方式
- 文生图
“Create a cinematic 3D animated scene image based on this idea: [YOUR IDEA] Style: high-end animated film still, realistic 3D animation look, cinematic lighting, polished textures, expressive characters, strong motion, dynamic composition, shallow depth of field, high production quality. Scene: Show the main subject in the middle of an action moment, with the environment helping tell the story. Add secondary objects, motion details, and small visual chaos that make the scene feel alive and believable. Composition: Use a wide, dramatic camera angle. Make the frame feel energetic and immersive. Capture one strong action moment instead of a static pose. Environment: Build a detailed setting that matches the idea. Include props, background depth, texture, and atmosphere. Character/Object Design: Keep the main subject visually appealing, expressive, and instantly readable. If there are multiple elements, make sure they feel stylistically consistent. Effects: Add motion blur, splashes, particles, flying objects, smoke, sparks, dust, trails, or other effects only if they fit the idea. Color: Use a strong, appealing color palette that supports the mood and helps the subject stand out. Final Output: A production-quality animated scene image that looks like a frame from a premium 3D animated short film.”
Step 2
Reference-to-video
Requires: Storyboard
- 生成方式
- Reference-to-video
“SUBJECTS Painter: adult painter wearing a paint-stained apron, positioned beside a long wooden art table, using a large flat paint brush and palette knife to trap a living paint blob. Starts calm and controlled, then becomes increasingly panicked and messy. Paint Blob: palm-sized living blob made of glossy blue and orange paint, always moving low across the art table, sliding and hopping forward to the right while performing stretch-and-squash dodges, sudden stops, quick direction changes, and smug gestures. Leaves realistic wet paint trails. ENVIRONMENT Messy art studio with one long wooden worktable showing clear depth. Objects on the table: paint tubes, glass jars, brushes, water cup, sketchbooks, color palette, small canvas frames, cloth rags. Large blank canvas standing at the far end of the table. Window is closed. All mess and damage should accumulate naturally through the scene. STYLE Realistic 3D animated short film. Playful physical comedy. Strong object physics. Glossy wet paint material. Fast but readable action. Cinematic lighting with colorful paint splashes. CAMERA DETAILS Main POV is a low close-following rear perspective behind the paint blob, moving forward across the table. The painter’s brush attacks mostly enter from above and from the sides. Only one brief frontal confrontation near the end. Use wide-angle lens feeling during the chase for speed and chaos. TIMELINE 0:00-0:02 Medium shot, 35mm, slow push-in. The painter calmly paints on a canvas while softly humming. A small paint blob quietly forms inside an open paint cup on the table. The blob blinks, looks around, then slides out. The painter notices the movement and slowly stops humming. SFX: soft humming, tiny wet paint movement, quiet studio ambience. 0:02-0:04 Low-angle tracking shot, 28mm. The paint blob suddenly accelerates to the right across the table. The painter lunges forward and makes the first controlled brush swipe. The brush misses and smacks a paint tube, making it squeeze paint across the table. The blob dodges by stretching flat and sliding under the brush. SFX: wet slide, brush slap, paint tube squeeze, quick gasp. 0:04-0:10 POV shot, 20mm, close-follow high-speed movement behind the paint blob. The camera continuously advances forward without looking back. The blob performs serpentine dodges, sudden stops, hops over brushes, slides around jars, and leaves colorful trails. The painter’s brush and palette knife keep attacking from above and the sides. Every missed hit realistically strikes table objects: paint jars roll, brushes scatter, water cup spills, paint tubes burst, sketchbook pages flip open, canvas frames shake. The chaos should keep building and stay visible. SFX: rapid wet sliding, brush impacts, glass rolling, paint splats, water spill, object collisions. 0:10-0:12 POV slows down. The large blank canvas appears ahead. The paint blob stops at the edge of the table, turns to face the painter directly, forms a tiny smug face, and waves with a little paint arm. The painter freezes for half a second, furious and breathless. SFX: sudden silence, tiny sticky blob sound, breath pause. 0:12-0:14 Medium push-in shot. The painter throws the large brush toward the blob. After release, the painter’s hand is clearly empty. The brush misses the blob and hits the canvas frame. A paint bucket tips over, creating a huge colorful splash. The blob dives into the blank canvas and becomes a tiny painted character inside the artwork. SFX: air whoosh, brush impact, bucket tip, huge paint splash. 0:14-0:15 Wide static shot. The painter stands with empty hands, staring at the entire studio table now covered in spilled paint, scattered brushes, overturned jars, and ruined sketches. On the canvas, the little paint blob smiles from inside the painting. The painter pauses, then lets out a frustrated breakdown scream.”
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